Prevalence of internet gaming disorder in India: a technological hazard among adolescents

dc.contributor.authorUndavalli, Vamsi Krishnaen_US
dc.contributor.authorRani, Gobburi Sudhaen_US
dc.contributor.authorKumar, Jonnalagadda Ravien_US
dc.date.accessioned2020-05-06T09:52:39Z
dc.date.available2020-05-06T09:52:39Z
dc.date.issued2020-02
dc.description.abstractBackground: Internet gaming disorder (IGD) refers to the problematic use of on-line or off-line video games. Presently the prevalence of IGD among the adolescent group was between 1.3% to 19.9% and males reported more prevalence than females. Aims of this study was to know the prevalence and the various factors associated with the development IGD among adolescents.Methods: Settings and Design was to a cross sectional study was conducted among students of High schools for a period of 3 months from July 2018 - September 2018. Four hundred adolescent students were included in the study. English version of the DSM–5 short (9-item) dichotomous scale with cut-off point of five or more criteria was used for diagnosing the IGD.Statistical analysis used descriptive statistics were represented with frequencies and percentages. Chi-square and Fisher Exact tests were applied to find significance difference. P<0.05 was considered as statistically significant.Results: An overall prevalence estimate of IGD was 3.50% among the school children and it is higher among male students (8.8%) than female students (0.8%) and it was found statistically significant with a p value of <0.001.Conclusions: The prevalence differences between Age groups, gender, class of the student and availability of smart phone with internet facility act as an important risk factors for the occurrence of IGD among adolescents.en_US
dc.identifier.affiliationsDepartment of Community Medicine, Dr. Pinnamaneni SIMS and RF, Chinna Avutapalli, Krishna, Andhra Pradesh, Indiaen_US
dc.identifier.affiliationsMedical Student, Dr. Pinnamaneni SIMS and RF, Chinna Avutapalli, Krishna, Andhra Pradesh, Indiaen_US
dc.identifier.affiliationsDepartment of Community Medicine, Dr. Pinnamaneni SIMS and RF, Chinna Avutapalli, Krishna, Andhra Pradesh, Indiaen_US
dc.identifier.citationUndavalli Vamsi Krishna, Rani Gobburi Sudha, Kumar Jonnalagadda Ravi. Prevalence of internet gaming disorder in India: a technological hazard among adolescents. International Journal of Community Medicine and Public Health. 2020 Feb; 7(2): 688-693en_US
dc.identifier.issn2394-6032
dc.identifier.issn2394-6040
dc.identifier.placeIndiaen_US
dc.identifier.urihttps://imsear.searo.who.int/handle/123456789/201933
dc.languageenen_US
dc.publisherMedip Academyen_US
dc.relation.issuenumber2en_US
dc.relation.volume7en_US
dc.source.urihttps://dx.doi.org/10.18203/2394-6040.ijcmph20200450en_US
dc.subjectAdolescentsen_US
dc.subjectHigh school studentsen_US
dc.subjectAmerican psychiatric associationen_US
dc.subjectDiagnostic and statistical manual of mental disordersen_US
dc.subjectInternet gaming disorderen_US
dc.titlePrevalence of internet gaming disorder in India: a technological hazard among adolescentsen_US
dc.typeJournal Articleen_US
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