Effects of playing violent video games on teenagers’ behavior – An experience from Malaysia

dc.contributor.authorMarzo, RRen_US
dc.contributor.authorAhmad, Aen_US
dc.contributor.authorBhattacharya, Sen_US
dc.contributor.authorMun, FYen_US
dc.contributor.authorRahman, JAen_US
dc.contributor.authorAnwar, Batcha SBen_US
dc.contributor.authorRajiswaran, Sen_US
dc.contributor.authorHon, LCen_US
dc.date.accessioned2020-01-02T06:43:35Z
dc.date.available2020-01-02T06:43:35Z
dc.date.issued2019-06
dc.description.abstractIntroduction: Violent behaviours among teenagers have increased significantly over the years and the mean age of the crime has become younger. Aim and Objective: Our objective was to determine the effects of video games on male teenagers’ behaviors among population in the 24 secondary schools Muar, Johor, Malaysia. Methodology: This was a cross sectional study. Our sample size was 380 and the age of the respondents were between 13-16 years. Data was collected by using 4 sets of questionnaires, which are demographic information (4 items), Multi-Dimensional Emotional Empathy Scale (24 items), Buss-Perry Aggression Questionnaire (29 items) and Self Report Altruism scale (20 items). Results: Our results showed that 78.41% students were violent video gamers. Out of 380 students, 156 students (40.1%) engaged with videogames less than 2 hours per day, 151 teenagers (38.8%) used to play between 2 and 4 hours per day and only 82 teenagers (21.1%) used to play for more than 4 hours per day. About 70% of respondents score was lower than standard in both physical and verbal aggression. Level of altruism is one of the objectives in this research. Discussion: Our results documented that there is a relationship between the video games and the aggressive behaviour even the prosocial behaviour as well. Though the assessment of the aggression, the participant showed more on the anger and hostility attitude. Video games not only related to aggression but also it is related to the diminishing the sense of empathy among teenagers. Conclusion: We concluded in our study that most of the participants showed that they prefer violent video games, most of them are not empathetic and they don’t have altruism attitude.en_US
dc.identifier.affiliationsAsia Metropolitan University, Malaysiaen_US
dc.identifier.affiliationsAsia Metropolitan University, Malaysiaen_US
dc.identifier.affiliationsHimalayan Institute of Medical Sciences, Doiwala, 248140,Dehradun, Indiaen_US
dc.identifier.affiliationsAsia Metropolitan Universityen_US
dc.identifier.affiliationsAsia Metropolitan Universityen_US
dc.identifier.affiliationsAsia Metropolitan Universityen_US
dc.identifier.affiliationsAsia Metropolitan Universityen_US
dc.identifier.affiliationsAsia Metropolitan Universityen_US
dc.identifier.citationMarzo RR, Ahmad A, Bhattacharya S, Mun FY, Rahman JA, Anwar Batcha SB, Rajiswaran S, Hon LC. Effects of playing violent video games on teenagers’ behavior – An experience from Malaysia. Indian Journal of Community Health. 2019 Jun; 31(2): 179-184en_US
dc.identifier.issn0971-7587
dc.identifier.issn2248-9509
dc.identifier.placeIndiaen_US
dc.identifier.urihttps://imsear.searo.who.int/handle/123456789/191975
dc.languageenen_US
dc.publisherIndian Association of Preventive and Social Medicineen_US
dc.relation.issuenumber2en_US
dc.relation.volume31en_US
dc.source.urihttps://www.iapsmupuk.org/journal/index.php/IJCH/article/view/1072en_US
dc.subjectViolenceen_US
dc.subjectvideogamesen_US
dc.subjectschool studentsen_US
dc.subjectaggressionen_US
dc.subjectempathyen_US
dc.subjectaltruismen_US
dc.titleEffects of playing violent video games on teenagers’ behavior – An experience from Malaysiaen_US
dc.typeJournal Articleen_US
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