A pilot non-randomized trial of smartphone-based anaglyph system for treatment of adult amblyopia through VR (Virtual Reality)

dc.contributor.authorSutar, Samiren_US
dc.contributor.authorMaan, Veenuen_US
dc.contributor.authorChaurasiya, Ritesh Kumaren_US
dc.contributor.authorAgarwal, Pradeepen_US
dc.contributor.authorOmaer, Mossaben_US
dc.contributor.authorChauhan, Lokeshen_US
dc.contributor.authorSengar, Ajay Kumaren_US
dc.contributor.authorKumari, Bhavanaen_US
dc.date.accessioned2023-08-25T06:38:00Z
dc.date.available2023-08-25T06:38:00Z
dc.date.issued2023-08
dc.description.abstractPurpose: To evaluate the effectiveness of amblyopia treatment through a smartphone?based anaglyph system by virtual reality (VR) in adult patients. Methods: A total of 10 subjects diagnosed with anisometropic amblyopia were enrolled during the study period. Best Corrected Visual Acuity (BCVA), stereoacuity, and contrast acuity were evaluated during three visits (at presentation, 3 months and 6 months) of smartphone?based anaglyph video run in the VR mode. All the amblyogenic factors including stereopsis, color vision, and contrast acuity were compared using Friedman two?way analysis of variance. Statistical significance was considered if P < 0.05. Results: Mean BCVA in amblyopic eye improved significantly from a logMAR value of 0.73 ± 0.64 before Virtual reality vision therapy (VRVT) to a post?training VRVT value of 0.48 ± 0.44 (P < 0.01). Mean stereoacuity changed from a value of 560.00 ± 301.58 before VRVT to a value of 263.00 ± 143.58 seconds of arc after training (VRVT) (P < 0.01). Mean accommodation changes from a value of 15.00 ± 7.40 before training or VRVT to value of 12.60 ± 6.10 cm after training (P < 0.01). Mean contrast acuity changes from a value of 1.21 ± 0.72 at presentation to a value of 1.52 ± 0.49 log unit after VRVT. Conclusion: A smartphone?based anaglyph system using VR vision therapy appears to be an effective treatment option for amblyopia in adults.en_US
dc.identifier.affiliationsDepartments of Optometry and Vision Sciences, Moradabad, Uttar Pradesh, Indiaen_US
dc.identifier.affiliationsPaediatric Ophthalmology and Strabismus, Moradabad, Uttar Pradesh, Indiaen_US
dc.identifier.affiliationsClinical Research, C L Gupta Eye Institute, Ramganga Vihar Phase – II (Extn), Moradabad, Uttar Pradesh, Indiaen_US
dc.identifier.citationSutar Samir, Maan Veenu, Chaurasiya Ritesh Kumar, Agarwal Pradeep, Omaer Mossab, Chauhan Lokesh, Sengar Ajay Kumar, Kumari Bhavana. A pilot non-randomized trial of smartphone-based anaglyph system for treatment of adult amblyopia through VR (Virtual Reality). Indian Journal of Ophthalmology. 2023 Aug; 71(8): 3001-3004en_US
dc.identifier.issn1998-3689
dc.identifier.issn0301-4738
dc.identifier.placeIndiaen_US
dc.identifier.urihttps://imsear.searo.who.int/handle/123456789/225170
dc.languageenen_US
dc.publisherAll India Ophthalmological Societyen_US
dc.relation.issuenumber8en_US
dc.relation.volume71en_US
dc.source.urihttps://doi.org/10.4103/IJO.IJO_3225_22en_US
dc.subjectAdulten_US
dc.subjectamblyopiaen_US
dc.subjectanaglyph systemen_US
dc.subjectsmartphoneen_US
dc.subjectVRVTen_US
dc.titleA pilot non-randomized trial of smartphone-based anaglyph system for treatment of adult amblyopia through VR (Virtual Reality)en_US
dc.typeJournal Articleen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
IJO2023v71n8p3001.pdf
Size:
1.03 MB
Format:
Adobe Portable Document Format